Effects of Video Games on College Students: An interesting look on Prosocial, Violent, and Neutral Gaming

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Effects of Video Games on College Students: An interesting look on Prosocial, Violent, and Neutral Gaming 


One of the research studies I’ve found focuses on the effects of prosocial, Neutral, and Violent video games and College Students. The study essentially found that all video games tend to lead to better behavior and less aggression.




However, something good to note is what they define as a violent or prosocial video game. Prosocial games are games where you have tasks or objectives in order to reach a specific goal, generally using non-violent means (in this study they used Super Mario Sunshine and Chibi Robo). For violent games the goal is usually reached by defeating or beating up an enemy or boss (they used Crash Twinsanity and Ty the Tasmanian Devil 2). Neutral games are something simple that you’d find on your phone (they used Super Monkey Ball and Pinball)

A good portion of this study focuses on the history of this topic, and the two men who have “studied” this topic in a way to make gaming seem bad (Greitemeyer and Osswald). They are constantly being referred back to in this study, as well as other studies similarly conducted. I find that interesting, and there are also lots of other studies referenced in this one, so it was really well researched.

As for my personal opinion, I can agree that all sorts of video games can release or relieve aggression, I tend to use gaming as a coping mechanism as well. However, I don’t exactly agree with the games they’ve used for violent games. Crash Bandicoot and Ty are considered children’s games to most gamers, and to call them violent is a bit of an understatement. If anything, when doing this study, it would’ve been better to use a game like Call of Duty or Halo, as they were out at the time and were considered the real violent video games as you were shooting people. I think there would’ve been a different. Using that I think will help people understand this research a bit better.

Overall, I think it’s a good study, not the best but it definitely helps with defining what a prosocial, neutral, and violent game is. It’s definitely a big key to all of the studies on this topic.



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